totaldiary.blogg.se

Command and conquer renegade
Command and conquer renegade







command and conquer renegade

Increased the range to load out on the sandbags at the GDI Base Entrance Slight adjustments to the lighting, fog and post processing Guard Towerįixed being able to get stuck in a rock at the Nod perchįixed a stuck spot at the Hovercraft in the GDI baseĪdjusted some Vehicle Blocking Volumes on the side of the Tiberium cavern to prevent tanks from driving up themĪdjusted the tunnel leading towards the Refinery to prevent GDI being able to damage it through that tunnelĪdjusted some collision from the catwalks in the Tiberium Cavern Missile Bay Flaps have finally figured out they should be open instead of closedįixed a Base-2-Base spot which allowed you to hit the Refineryįixed a Base-2-Base spot which allowed you to hit the Adv. Late joiners / Team Changed players can now vote on an already-ongoing pollįixed a lot of textures having an incorrect compression setting applied (Mainly on Characters, Weapons, Buildings and Vehicles) Revamped the system to prevent / lessen vote desyncs Temporarily disabled the passenger turrets on all vehicles due to not working correctly The Communications Centre will no longer detect enemies inside their base

command and conquer renegade

Nod Mode'įixed the broken passenger seat list in the HUD when entering a vehicle with a Multi-Weaponįixed being able to steal your own vehicle when switching teamsįixed it going past its supposed length and stopping the track list / not repeating the playlistĪdded DemoRecSpectator support for the GFxHUD which hopefully will fix the interface for Demo Recordings Added an additional ensure that the player not remains invisible after exiting a vehicleĪdded an option to kick all AFK players into the Kick Player menuĪdded the ability to warn players of C4 planted on themįixed the Third Person Beam Effect sometimes not renderingįixed all issues regarding the Overview Menu in 'Nod vs.









Command and conquer renegade